MASTER THE SF50 VISION JET

THE REALSIMGEAR SFx FLIGHT SIMULATORS

Building upon the success and popularity of our Cirrus Cockpit platforms, we have designed and developed a highly realistic replica of the Cirrus Vision Jet cockpit. This all new, full simulator product marks the world's first SF50 simulator platform specifically tailored for both home users and commercial operators.

We are currently shipping the SFx console. The SFx pro is in the final stages of development and we expect to start shipping early this year. Both models are located below, so if you'd like to secure an SFx pro spot or purchase the SFx console, please reach out to our sales team using the links below.

TWO TURN-KEY SYSTEMS

REALSIMGEAR SFx PRO

The SFx Pro boasts a full cockpit experience, complete with custom avionics, force feedback side stick, full auto throttle, dedicated platform, chair and CAPS handle. Each physical detail in the cockpit has been closely modeled to reflect the real components in an actual Vision Jet aircraft. This is the most realistic and immersive experience.

Available for delivery in early 2024

REALSIMGEAR SFx Console

The SFx Console is a smaller and more compact alternative to the SFx Pro. While it retains the same avionics as the Pro version, it does not include certain features such as the yoke, CAPS handle, and the auto-throttle. Despite these omissions, the SFx Console offers a streamlined and simplified design, making it easy to set up and relocate.

Available now for delivery

What's included

The new SFx platform is designed to provide a highly realistic replica of a Cirrus Vision Jet cockpit environment complete with our new RealSimGear Onboard Avionics Software designed to closely mimic the Perspective+ Touch avionics found in the real Vision Jet. Each physical detail in the cockpit has been closely modeled to reflect the real components in an actual Vision Jet aircraft including:

THE HARDWARE

THE SOFTWARE

The RSG3000 features a dedicated processing unit for each GTC (Touch controller) and GDU (Display unit). This ensures that each device performs its respective tasks accurately and efficiently to simulate the behavior of the real aircraft systems. The platform is designed to be simulator-agnostic, leading to RSG3000 integration with both X-Plane and Microsoft Flight Simulator (Coming later).